Perancangan Aplikasi Game Edukasi Puzzle Di TK Ilmi Rantauprapat
Abstract
Pesatnya perkembangan penomena teknologi informasi dan komunikasi sekarang ini harus di ikuti dan di cermati dengan baik, terutama untuk bersaing di dunia usaha dan bisnis dan mempermudah segala kegiatan dan aktifitas manusia yang sesuai di bidangnya masing – masing. Sehingga perlu di lakukan upaya perbaikan dan peningkatan kualitas berpikir serta proses belajar mengajar.Di sisi lain media pembelajaran komputer belum di manfaat secara optimal di setiap proses belajar mengajar. Maka Yayasan perguruan Raudhatul Athfal Balbul Ilmi mengaharapkan agar media pembelajaran dapat di ganti dengan sebuah media pembelajaran yang mudah, kreatif dan menyenangkan berupa aplikasi game edukasi yang di rancang menggunakan pemograman visual basic net 2010, sehingga proses pendidikan bagi anak usia dini akan lebih mudah di mengerti dan di pahami
References
[2] S. Samsir, J. H. P. Sitorus, Z. Ritonga, and F. Aini, “Comparison of machine learning algorithms for chest X-ray image COVID-19 classification Comparison of machine learning algorithms for chest X-ray image COVID-19 classification,” doi: 10.1088/1742-6596/1933/1/012040.
[3] A. Widiatsih et al., “Predicting the loan risk towards new customer applying data mining using nearest neighbor algorithm Predicting the loan risk towards new customer applying data mining using nearest neighbor algorithm,” 2020, doi: 10.1088/1757-899X/830/3/032004.
[4] E. S. Budi, E. Hariska, and G. L. Ginting, “Implementation of the Simple Additive Weighting Method in Determining Recipients of Subsidized Food Materials for Poor Families,” vol. 3, no. 3, pp. 384–392, 2021, doi: 10.47065/bits.v3i3.1097.
[5] J. H. P. Sitorus, “Perancangan Sistem Monitoring Lokasi Kendaraan Menggunakan Gps U-Blox Berbasis Android,” vol. 5, no. 1, pp. 1–10, 2021.
[6] Zulkifli and Samsir, “Implementasi Sistem Keamanan SQL Injection Dalam berbasis web,” U-NET J. Tek. Inform., vol. 4, no. 1, pp. 8–13, 2020, doi: 10.52332/u-net.v4i1.164.
[7] Samsir, D. I. Gunawan HTS, and S. Z. Harahap, “Sistem Pendukung Keputusan Pemilihan Kepala Sekolah Menggunakan Metode Saw dan Profile Matching,” U-NET J. Tek. Inform., vol. 4, no. 1, pp. 1–7, 2020, doi: 10.52332/u-net.v4i1.162.
[8] A. Syahputra, D. I. G. Hts, and Samsir, “Perancangan Aplikasi Media Pembelajaran Jarimatika Penjumlahan Dan Pengurangan Berbasis Multimedia,” U-NET J. Tek. Inform., vol. 3, no. 1, pp. 35–42, 2019, doi: 10.52332/u-net.v3i1.20.
[9] Firman Edi, A. Ambiyar, U. Verawardina, S. Samsir, and R. Watrianthos, “Improving Lesson Plan Models Using Online-Based in the New Normal Era,” EDUTEC J. Educ. Technol., vol. 4, no. 3, pp. 527–535, 2021, doi: 10.29062/edu.v4i3.109.
[10] S. P. Sitorus and S. Samsir, “Perancangan Aplikasi Game Tetris Batu Bara,” U-NET J. Tek. Inform., vol. 3, no. 2, pp. 35–41, 2019, doi: 10.52332/u-net.v3i2.290.
[11] W. Fahrozi, “Penerapan Analytical Network Process Dalam Menentukan Ras Ayam Serama Simple Additive Weighting ( SAW ),” vol. 03, no. 01, pp. 28–34, 2019, doi: 10.52332/u-net.v3i1.19.
[12] U. Verawardina, F. Edi, and R. Watrianthos, “Analisis Sentimen Pembelajaran Daring Pada Twitter di Masa Pandemi COVID-19 Menggunakan Metode Naïve Bayes,” vol. 5, pp. 157–163, 2021, doi: 10.30865/mib.v5i1.2604.
[13] J. H. P. Sitorus et al., “Perancangan pengontrol lampu rumah miniatur dengan menggunakan micro controler arduino berbasis android 1,” vol. 4, no. 1, pp. 1–11, 2020.
[14] B. Siswa and S. Dasar, “Pengembangan media pembelajaran multimedia interaktif dalam peningkatan kemampuan melaksanakan shalat bagi siswa sekolah dasar,” vol. 13, no. 1, pp. 39–47, 2021.
[15] Samsir and Syaiful Zuhri Harahap, “Application Design Resume Medical By Using Microsoft Visual Basic. Net 2010 At the Health Center Appointments,” Int. J. Sci. Technol. Manag., vol. 1, no. 1, pp. 14–20, 2020, doi: 10.46729/ijstm.v1i1.5.
[16] Syaiful Zuhri Harahap and Samsir, “Application Design The Data Collection Features of The Hotel Shades of Rantauprapat Using VBNET,” Int. J. Sci. Technol. Manag., vol. 1, no. 1, pp. 1–6, 2020, doi: 10.46729/ijstm.v1i1.4.
[17] M. Siddik and S. Samsir, “Rancang Bangun Sistem Informasi Pos (Point of Sale) Untuk Kasir Menggunakan Konsep Bahasa Pemrograman Orientasi Objek,” JOISIE (Journal Inf. Syst. Informatics Eng., vol. 4, no. 1, p. 43, 2020, doi: 10.35145/joisie.v4i1.607.
Copyright (c) 2022 Rahmad Aditiya

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors who publish with this journal agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under Creative Commons Attribution 4.0 International License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (Refer to The Effect of Open Access).
